

There are also some that are built-in to how the PS4 Pro renders and may be a bit more difficult but still possible on PC. Some of these techniques can be used on PC if the game developers support it. PS4 Pro has lots of tricks to smartly upscale to 4K as shown in that DF video. Deus Ex MD is similar, it looks pretty shabby at 1440p and still runs bad, I'd almost rather play it on console at that rate. Prey, on the other hand, loses a lot of quality at 1440p and the difference is too much. This may be due to having 8x MSAA enabled, which is only viable on older games. Left4Dead, for example, looks great at 1440p and honestly there is little quality loss. However, the quality can vary greatly by game. This TV also runs at 120Hz for 1440p or 1080p which makes it an enticing trade. Native 4K obviously looks best, but 1440p can look decent in some games. I have a Samsung UHD TV as a monitor (Q7F). Is playing at 1440p on a pc the same as a 1440p game on the ps4? Or does the ps4 have some secret upscale sauce the pc lacks? So with this in mind, what is the current state of affairs to running LCD monitors outside the native resolution? While some pro optimized games use checkerboard to achieve a 4k image, some are rendered at 1440p like Crash Bandiccot or dishonored 2 and other at some other resolutions like 1600p. If I drop the resolution to 1440p the game is locked at 60fps maxed out.īut since the first LCD monitors I always heard that lcds have to be run at the native resolution or the image looks like crap. Today I started playing mankind divided that was still in my backlog and even with shadows dropped to medium an no taa the game still has drops into the high forties at 4k. I have my gaming pc on the living room connected to a 4k TV.
